The Other Me

Full Script
Schnauzer
1
Notes
The Boffin might yield an in-play good character's ability. This satisfies the Pope. Optional: A Psychopath bluffing Golem might kill their 1st nominee & die normally when executed (unless they request roshambo). Pope script, fully experimental! And since you only need to buy the Carousel twice, rather than a second full Grimoire, this is one of the "cheaper" Pope scripts! First, the Boffin may yield in-play abilities, and it might count towards the Pope. This means that it would be legal to send around a bag with no duplicate tokens, but you must make the Boffin ability a dupe if you do. If the Boffin is subsequently removed by the Engineer or the Hatter, removing the duplicate ability, that's fine, the Pope doesn't need to create a new duplicate. The Psychopath has an optional rule to let it bluff as a Golem, inspired by the mooted jinx that I always thought was kind of fun. The Bootlegger rule uses the phrase "a Psychopath bluffing Golem" - it's up to the storyteller to use their judgment when deciding what that means. If the Psychopath really wants to bluff as a Golem without saying the word Golem, they can try and chat with the storyteller to let them know that that's what they're doing, or get their attention at night. However, if the Psychopath has ever killed using their ability, they probably aren't bluffing as the Golem any more. My interpretation of the Vizier / Alsaahir jinx is that the Vizier is never announced on this script, whether or not any Alsaahirs are in play. This means it's up to the Vizier to decide if they want to risk outing or no, and it means that the unannounced Vizier doesn't confirm someone if they do. The Bounty Hunter setup text says [1 Townsfolk is evil]. Based on this wording, a second Bounty Hunter shouldn't add a second evil Townsfolk: its setup text is already satisfied because 1 Townsfolk is already evil. Three of the four Minions are really difficult executions, and two are likely to play outed-evil at some point during the game. It might be tempting for the Engineer to try and turn one of them into a Boffin to get rid of them - if you think this is what's happening, don't be afraid to give the demon a pretty brutal Boffin ability before the Boffin goes. whoops, forgot the Sentinel! Pope mostly overrules outsider mod, but Sentinel's needed for negative modification.
Characters
Total 25
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Psychopath1 75 2-75
매일 낮, 지명 전에 공개적으로 참가자를 1명 선택할 수 있습니다. 해당 참가자는 죽습니다. 처형되면, 당신은 지명자와 가위바위보를 해서 졌을 때만 죽습니다.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
2
Pope
There are duplicate good characters in play. They might also be bluffs.
Bootlegger
This script has homebrew characters or rules.