Vigor of the Breaking Dawn
Full Script
3
Notes
A script focusing on the core concept of "what if we paired the Vigormortis with three tempo Minions?" This script has seen a lot of change and I think it's in a place where it's incredibly unique while still being fun. The Demons can all sell each others' worlds, and evil players have a bunch of opportunity to bluff to push one more heavily than the others. Town has some incredibly powerful info, but it's all somewhat convoluted, and executing the right people will be key to winning before evil can cinch it.
Changelog
6.0 NWM felt kinda fillery and not particularly interesting; definitely a holdover from when Xaan was onscript. Evil feels very strong here and Mathematician is incredible at narrowing worlds between the droisoning Demons, Widow, and the good-aligned characters that can ping the Math.
5.2 Flowergirl felt super weak with both LM and OG. Cult Leader is awesome and has cool interactions with this Demon suite and feels very fun.
5.1 quick change after a playtest where Minions in a LM game felt really outed by not having safe claims. Even with a Widow, sometimes you need the Minions to not be outed on a Vigor script.
5.0 Xaan -> Widow and Summoner -> Witch. I didn't love the Minion volume here and having them all be mostly-loud makes more sense to me from a coherence standpoint and making sure evil teams of multiple loud Minions didn't instalose. Sentinel comes on for positive O-mod.
4.1 re-added Bootlegger for LM/Summoner
4.0 Mastermind --> Summoner, MM just didn't work the way I wanted it to. Summoner felt cool with a tradeoff for making every Demon here.
3.0 MM seemed cool enough with the negative deathmod to be a threat, even when surrounded by Minions louder than it. Marionette felt awkward. Pacifist is awesome here.
2.0 first version actually called "vigor of the breaking dawn"
Characters
Total 26
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Town Crier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Magician1 75 2-75
악마는 당신이 하수인이라고 생각합니다. 하수인은 당신이 악마라고 생각합니다.
Pacifist
Executed good players might not die.
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Snitch
Each Minion gets 3 bluffs.
Minion
5
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
3
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart