Parlor Oil & Snake Tricks
Full Script
0
Notes
A script built from Legion outward - there's no dramatic gimmicks on this script, it's built to support my favorite demons and build a town well-equipped to identify them if they know what to look for, with a few ways of concealing which demon is in play. Even with a few louder minions on the script, an Alchemist claim or a Legion lying about having been targeted by a Harpy can very feasibly throw town into disarray as to what they're up against.
Characters
Total 31
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Town Crier
Each night*, you learn if a Minion nominated today.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Sweetheart
When you die, 1 player is drunk from now on.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart
Savant Proposition Generator