Brotherly Love
Full Script
0
Notes
The Demon must make an Evil Twin, and they also choose who the Good Twin is.
Bootlegger Rule: The Kazali must make an Evil Twin, and they also choose who the Good Twin is.
This script is my attempt to give the poor Evil Twin some more love. The demon has the ability to set up the twin pair, not based on roles (which they don't know), but based on who they think will have a good social battle.
This script also gives the Town Crier a time to shine. Be careful about putting this into games with only one minion, as it will often fall on the non-Twin minion to get into the nominations to help cover for the Evil Twin.
Most Townsfolk were chosen so that they would be reasonably bluffable by an Evil Twin, as the storyteller is not choosing the twin pair.
The other minions were chosen to give reasonable choices to the Kazali and they are all relatively quiet, which is needed because the Twin pair will be very loud. Xaan is weaker on this script by design. They are not changing the outsider count (every game is a Kazali game!) but one blanket poisoning is still incredibly powerful.
There is deliberately no moving or changing of the initial twin pair (Engineer, Barber, Pit-Hag, etc.)
Characters
Total 24
Townsfolk
13
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Soldier
You are safe from the Demon.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Sweetheart
When you die, 1 player is drunk from now on.
Zealot1-75
만약 살아있는 플레이어가 5명 이상이라면, 모든 처형 투표에 손을 들어야 합니다.
Minion
5
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
1
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator