An army of one

Teensyville
Bars
2
Notes
The idea of ​​the script is that there can easily be more evil players than good ones, and each good player has their own win condition, so you can win even when you're outnumbered.
Characters
Total 12
Townsfolk
6
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Outsider
2
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
2
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
2
Fanggu1 75 3-75
매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.