Oral History
Full Script
0
Notes
The Lunatic will always trigger a mathematician if the Lunatic-selected player does not die.
A player learns if their character changes, but not what it changes to.
The Oracle might act night 1
Bootlegger rules are: 1. The Lunatic will always trigger the Mathematician if the lunatic-selected player does not die that night. This is because the ambiguity of the RAW jinx makes math harder to parse than it already will be with Tor and Knaves obfuscating information. I believe this forced consistency is necessary for a Mathematician to even have a shot of solving anything. 2. A player learns if they change character, but not what they change to. I'm not sure if this is rules as written, so I've encoded it as a bootlegger rule just in case. It's important for players to be aware of character changes caused by Imp, Barber, or Cacklejack. 3. An Oracle might wake night 1. I feel like it is more fun if an oracle can think they're an empath or mathematician. I could be wrong. Oracle and empath especially are also very powerful information roles and might be too strong without the extra layer of parsing which you are.
As a storyteller, this is a complex script to run. You need to be aware not only of the information different characters want, but also what wrong information might imply the players are. Because there is such a large amount of ST fiat caused by the Knaves Loric, you need to be aware of which team's winning and give your true or false information based on that more than you might on other scripts.
Characters
Total 35
Townsfolk
13
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
4
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1 75 3-75
오늘 웃음을 선사했다면, 추방으로 사망할 수 없습니다.
Scapegoat1 75 3-75
당신의 팀 소속 플레이어 1명이 처형당하면, 당신이 대신 처형당할 수도 있습니다.
Loric
6
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Pope
There are duplicate good characters in play. They might also be bluffs.
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
This script has homebrew characters or rules.
Savant Proposition Generator