Trust

Full Script
Milk
103
Notes
A script that features the Mayor and provides many opportunities for both teams to use the Mayor's alternate win condition to their advantage. Sources of droisoning are limited and reasonably detectable in the form of Philosopher choice; Vigormortis minion kills; and the Drunk, which can be identified through outsider count. Misregistration from the Recluse and confusion caused by the Cerenovus, Marionette, and Mezepheles provide additional misinformation. The Mayor can remain in play due to its own ability to bounce attacks to other players, a capability that both the Philosopher and Cannibal can take advantage of by "borrowing" the Mayor's ability. The Pixie can also be shown and potentially gain the Mayor's ability, providing another potential repetition. All of these can, of course, be bluffed by the evil team. The impact of minion kills, star passes, Vigor poisoning can be mitigated somewhat by the Monk, which has a bit more than usual to do here. Mayor bounces can cause the demon's kills not to land where they expect, making the Lunatic and Magician ideal additions to the script and potentially enabling interesting social plays. The Lunatic can also be shown the Mayor as a bluff, which may cause problems for the good team in the late game and create double claims. The Politician and Recluse both work great with Vigormortis as dead minions can claim to be either if they aren't in play, and the Recluse can register as a minion and create additional instances of Vigor poison. The Marionette and Mezepheles create doubt about the veracity of powerful information while also presenting the delightful possibility of an evil Mayor win. The Cerenovus can do work and can have lots of fun creating false Mayor claims (evil can of course fake this as well). Godfather was replaced with Baron in the final version, since the outsiders should all be fairly well hidden for much of the game. Imp and Vigormortis work well together to make night deaths confusing. Is a dead player a minion who is now poisoning their neighbor? Was it a star pass? This confusion can make the Mayor's win condition appealing in the late game...if you can trust them.
Characters
Total 23
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
2
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]