23:59
Full Script
5
Notes
A "Midnight in the House of the Damned"-like script defined by bluffing, Heretic & the only 2 Demons being Legion & Fang-Gu.
Experienced groups & STs only!!
Harpy-kill at night. Kill 2 or 3 Legion in 1 night to simulate this if requested. Let Harpy bluff Golem if requested.
Give most Wizard clues privately; Legion can bluff these.
Goblin-Scarlet Woman can be a rough combination for the good team. Investigator, General, King, Savant, Fisherman, Alchemist-Harpy, Alchemist-Wizard, Amnesiac, Mayor & Golem can all help. Please include these characters when bagbuilding & let them Goblin solve!!
Characters
Total 31
Townsfolk
14
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
When you die at night, an alive good player becomes a Farmer.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
2
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
5
Butcher
Each day, after the 1st execution, you may nominate again.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart