Pointy Bits
Full Script
5
Notes
The Shabaloth wakes on Night 1 to choose 2 players (does not register to the Chambermaid).
V2.4: Slight balance adjustments to match the speed of the script and waking patterns. Added some starting information and better synergized ongoing info via removing cannibal.
A BMR-esque script with low Droison.
Yagga waking pattern and variable kill rate help it take the place of the zombuul type role when it comes to identifying both wake patterns and activities.
There's lots of stabby stab and information is collected indirectly. The good roles all act quickly as the game might end just as fast.
Many townsfolk have abilities affecting choices at night or agency in the day. Minions have to be careful about being outted evil for fear of preaching. The exorcist might prevent death at night or be steered in the wrong direction. The soldier is immortal to the demon, but any minion can fix that situation.
The outsiders create deaths and raise questions on sources of misinformation
The acrobat shines on this script, with sources of droison and mostly coming from the Demon or good roles. The acrobat becomes a fantastic source of droison finding... If the good team can identify the other causes of death.
All minions create extra death (vig can encourage this).
Demons have various abilities with 4 distinct kill patterns. Finding the demon type will rely on deaths at night.
V1.3: Yagga for Ojo. Witch for Psycho, puzzle master for moon child. The Preacher and Psychopath could create a tough situation for confirmation of both evil and good player, so removed for witch to balance out. The acrobat had limited things that could trigger it so the puzzle master was added (vigor removed an outsider so that became less fun to do). Yagga allows for witch and tinker bluffs from evil team, which removes certainty as well.
RUNNING NOTES: If a pit hag creates a PM, ST should strongly consider drunking the PM so that the pit hag doesn't remove two players in one move. Consider confirmations before putting a puzzle master in play. Also recommend waking up shabaloth night 1 to choose two players (not killed, just marked) to allow the shab to bluff professor.
V1.2 Ojo for Imp. Shugenja for Noble.
There's lots of stabby stab and information is collected indirectly. There's many reasons to lie as good team to confuse evil on finding the right targets.
The outsiders create deaths and raise questions on sources.
The acrobat shines on this script, with only 5 sources of droison and mostly coming from the Demon. The acrobat becomes a fantastic source of droison finding... If the good team can identify the other causes of death. Acrobat extra death could come from Droison neighbor (from goon, Philo, IK, vig or pukka), gossip, shab, minion kill, demon change, or moon child death. With these possibilities in mind, you can build a world and solve.
The minions create extra death, mainly at night and also for outted evil (vig can encourage this).
Demons have various abilities with 3 distinct kill patterns. Finding the demon type will rely on deaths at night.
Characters
Total 32
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Farmer
When you die at night, an alive good player becomes a Farmer.
Outsider
4
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
You might die at any time.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator