In Space No One Can Hear You Claim Outsider
Full Script
5
Notes
The Storm Catcher favours the Mutant.
This was only going to be a one-off joke but now it's just a real script that continues to exist so it can get updates for balance, I guess. In this version, the Spy and the Soldier have replaced the Witch and the Slayer.
Characters
Total 31
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
5
Tinker
You might die at any time.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
3
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
5
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
If you were funny today, you cannot die by exile.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Loric
1
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Savant Proposition Generator