Bodies Don't Sink in the Bayou
Full Script
3
Notes
This script concept was influenced by my experience growing up in south Louisiana. When adding characters, I kept asking myself, "Is this someone I could find in a bayou town?"
Beyond that, when creating this script, I found myself gravitating to femme-coded characters. This lead to a powerful town, and if town is powerful, then evil needs to be as well. So I added minions and demons that could more quickly kill powerful roles or definitively muck up information.
Characters
Total 30
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Snitch
Each Minion gets 3 bluffs.
Minion
4
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
5
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Pukka Night Flowchart
Savant Proposition Generator