Phantom Brewing

Full Script
Bizley
5
Notes
Dead players (not Demon) keep their abilities. Each Townsfolk loses their ability at the start of night 1, then regains it on death. https://botc-scripts.azurewebsites.net/script/6717 Dead players (not Demons, Soldier, Mayor, nor Virgin) keep their abilities. Each Townsfolk* loses their ability at the start of night 1, then regains it on death. Townsfolk* who die become powerful ghosts who commune with the living to solve their own murder. The evil team may keep dangerous Townsfolk alive to deny them info, and good characters will be angling to get killed at a critical moment. How to run: At the beginning of the first night phase, all Townsfolk* lose their abilities, and do not wake to make choices or learn information. Townsfolk setup effects still happen, as they occurred before the game began. When players die for any reason, they lose their ability only if they were a Demon*: continue to wake Outsiders & Minions like living players. When a Townsfolk* dies, they immediately regain their ability, and will have it for the rest of the game, acting at their designated spot in the night order if applicable. Townsfolk who act on a certain trigger (e.g. "When you die at night") act immediately if they died the correct way. "You start knowing" Townsfolk act after the Demon on the first night that they are dead. (*) EXCEPT Soldier, Mayor, and Virgin Roles: Ravenkeeper - according to the description Virgin, Soldier, Mayor, Scarlet Woman - these roles works as usual, so for alive players, and abilities are lost when they die the rest of Townfolks - their abilities start working after they die the rest of Minions, Outsiders - these roles works as usual, and also continue to work after they die Demon - works in a standard way
Characters
Total 22
Townsfolk
13
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Chef
You start knowing how many pairs of evil players there are.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
You are safe from the Demon.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Saint
If you die by execution, your team loses.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.