Poppies Here, There, and Everywhere

Full Script
TPHG
3
Notes
This script is designed around the Poppy Grower likely staying alive for the majority of the game, given the Leviathan cannot kill and executions are limited. While this may seem harsh on the evil team, they have several ways to find their group in a Poppy Grower game. A Boffin would know what ability the Demon has, and could find them through that claim. A Demon which receives extra bluffs due to the Marionette/Snitch jinx would learn they have a Marionette. The Mezepheles can turn a player evil and at least have one individual to coordinate with.
Characters
Total 26
Townsfolk
14
Knight
You start knowing 2 players that are not the Demon.
Chef
You start knowing how many pairs of evil players there are.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
1
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.