Jump then Fall
Full Script
1
Notes
This one's an Imp/Fang Gu script! The townsfolk are powerful, and the Demon kills once a night, but there's the added chance that executions might not go through, and the Monk's protection hopefully will work in someone's favor at least once...that is, if the Widow doesn't get to them first. The Drunk will be very confused if they get Fang Gu jumped...all the better mwahaha. And starpassing will only further confuse the town's information sources. Enjoy!
Edit: Actually added the Monk. Was rereading through this and realized I added the Chambermaid where there was supposed to be a Monk. Sorry about that lol
Characters
Total 12
Townsfolk
6
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Pacifist
Executed good players might not die.
Outsider
2
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
2
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
2
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Savant Proposition Generator