Boff In My Mouth
Full Script
2
Notes
As you may be able to guess from the (admittedly somewhat obscene) title, this is a Boffin-focused script. My intent when creating it was to have as many good abilities that are fun for the Demon to have. We have Savant, Artist, and Juggler, from which the Demon can learn information useful to the evil team. We have Gossip and Virgin, which allow a demon extra kills. We have Banshee, Barber, and Hatter, which give a jumping Fang Gu or a star-passing Imp more power. And, of course, the Amnesiac, which gives near-infinite possibilities for a demon!
Additionally, the Bounty Hunter gives these same benefits to a potential evil townsfolk.
Also, this is my first time pre-selecting potential travellers. I have no idea how well they fit with the script concept, but they're all at least somewhat interesting!
I included the Spirit of Ivory in case of any fuckery with the Bounty Hunter. It shouldn't be possible, but I included it just in case.
Storyteller Notes: Lunatics can be told that they have a Boffin ability. I would suggest, if the Boffin gives the demon the Amnesiac ability, try to make it easier to guess than a usual Amnesiac ability - after all the demon has to solve their ability AND decide who to kill.
Update 1.2.0: Replaced Po with Imp, as I felt that opened up more possibilites with the Boffin. Unfortunately, this leaves the Yaggab abble as the only possible reason for extra deaths (except for the Amnesiac, of course).
Characters
Total 31
Townsfolk
13
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.