Master of Puppets
Full Script
4
Notes
The fear of the Po triple kill combined with the tension of a potential Mastermind and the anxiety of the possible Legion playing you. Who needs to solve the grim when you can be an Ojo that kills as it pleases. Based on kill patterns, you might be able to decipher which demon it is, but it's not certain. The good team will have to be very careful chasing after info, as legion might be controlling the town discussion.
Change Log: V1.3: Removed night watchmen and replaced with empath. Gives more solvability to the good team, another target for the Ojo to chase after and removes the overly strong effect of cannibal eating the the night watchmen. Importantly, empath gives both teams tools for bluffing and solving legion games.
Characters
Total 25
Townsfolk
13
Steward
You start knowing 1 good player.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Tinker
You might die at any time.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
3
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.
Pukka Night Flowchart