The Truth Is Out There
Full Script
2
Characters
Total 25
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Tea Lady
If both your alive neighbors are good, they can't die.
Farmer
When you die at night, an alive good player becomes a Farmer.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
4
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator