Good For The Home Viewer
Teensyville
4
Characters
Total 12
Townsfolk
6
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Outsider
2
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
2
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
1
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Savant Proposition Generator