Touched

Full Script
Kinky Joe
4
Notes
If a Vigormortis ability is active, any minions killed by a Vigormortis have their abilities. If the most recently killed executee is the drunk Village Idiot, the Cannibal's Village Idiot ability is drunk. V1.6: Refined the script a bit to make it more back and forth between Town and Evils. The big changes were swapping Witch out for Boffin and turning the script more Boffin/Poppygrower based. Engineer was introduced with some tough choices, adding a hatter to combat that for evils. The Demons and Minions were streamlined to offer something no matter what the Engineer might choose. The spirit of the script is still alive and kicking. V1.5: Artist and Sage swapped off for Alsaahir and Ravenkeeper. Vigormortis and Kazali swapped in for No Dashii and Lil Monsta. No Dashii didn't synergize well with Alchemist. Removing Lil Monsta and No Dashii buffed sage and artist too much so those were swapped. Kazali added for outsider modification possibilities. V1.4: Lycan swapped for cannibal. Lycan was too strong for script. V1.3: Removed cannibal due to too many negative interactions (lycan, drunk, extra evils). Replaced with oracle. V1.2: Didn't like High priestess with Vortox. I do like cannibal interactions all around, even tho faux paw can be harmful to it. Very high risk high reward cannibal. A dark a powerful force has been reeking chaos in the region. Neighboring towns have spread gossip and fear of the atrocities befallen them. Stories of self mutilation, man turning to beast and innocent minds becoming twisted messes. Indescribable visions visit everyone's dreams. A fever takes one person. People begin to blame and accuse each other of blasphemy. Your village will need to band together or end up a story for others as well. "Touched" is a wizard focused, SnV inspired script where the demons and outsiders provide the majority of misinformation. The loud minions are hidden by the Pit hag and Lil Monsta. Worlds can be anything with an Imp, Wizard Pit Hag and drunk confusing town. The madness roles help generate chaos and confusion. The town has a lot of ongoing information and can also control kills in town. Most roles have some form of misinformation built in but there's also the goon vortox drunk and no dashii potential to keep town honest. The outsiders provide demon survival, misinfo and additional evils. Lots of options for the storyteller and the players to move forward and solve the game.
Characters
Total 32
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Butcher
Each day, after the 1st execution, you may nominate again.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
If you were funny today, you cannot die by exile.
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
1
Bootlegger
This script has homebrew characters or rules.