Marauder's Cove I
Full Script
4
Characters
Total 34
Townsfolk
13
Steward
You start knowing 1 good player.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Town Crier
Each night*, you learn if a Minion nominated today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fool
The 1st time you die, you don't.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Snitch
Each Minion gets 3 bluffs.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
4
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
If you were funny today, you cannot die by exile.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Fabled
3
Djinn
Use the Djinn's special rule. All players know what it is.
Ferryman
On the final day, all dead players regain their vote token.
Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Loric
1
Gardener
The Storyteller assigns all players' characters.
Savant Proposition Generator