The Warrens

Full Script
Zets
7
Notes
==Djinn Rule== If 5 or more players live, evil players who nominate other living evil players (not Travellers) immediately swap charactes ==How to Run== If an evil player nominates another living evil player while 5 or more players live, immediately swap their character tokens. When the game enters the night phase, inform the two players of their new roles. Travellers are unaffected. ==Tricky Interactions== Preacher - A ‘preached’ Minion becomes unpreached if they swap with the Demon. The ‘preached’ condition is removed completely if this happens. Example: Dan is the Cerenovus. He is preached & loses his ability. He nominates the Demon, becoming the No Dashii. He then nominates another Minion, becoming the Assassin. As the Assassin, he is not affected by the Preacher and has his ability. A ‘preached’ Minion does not become unpreached if they nominate-swap with another Minion. Example: Zylus is the Cerenovus. He is preached, and loses his ability. He nominates Amy the Widow, swapping characters. He is now a ‘preached’ Widow and still has no ability. Amy, however, is now a functioning Cerenovus. Goblin - A Goblin’s ability can only trigger if they claim to be the Goblin while they are actually the Goblin. Example: Lachlan is the Kazali. He is nominated, and claims to be the Goblin. He gets 8 votes. He then nominates Ben the Goblin, becoming the new Goblin. Lachlan’s execution will not trigger the Goblin win condition. Widow - A swapped Widow picks a new target that night. A new good player is not notified that a Widow is in play. No Dashii - A swapped No Dashii immediately poisons its new Townsfolk neighbours Assassin - A swapped Assassin gains a new instance of its ability ==Other Notes== This is the final version of the World Cup script, with a number of changes made.
Characters
Total 26
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Saint
If you die by execution, your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Loric
1
Bootlegger
This script has homebrew characters or rules.