Sunglasses at Night
Full Script
6
Notes
If a player is mad that the Wraith is the Wraith, they might die.
If a Vigormortis ability is active, any minions killed by a Vigormortis have their abilities.
A Monk protected player is unaffected by abilities of a player holding the Lil' Monsta.
If the most recently killed executee is the drunk Village Idiot, the Cannibal's Village Idiot ability is drunk.
Play Note: Recommend waking the Wraith before an Evil turned Goon so they have an option to close their eyes before the Goon learns them.
V2.0: Revised the bootlegger rules. Errors were popping up.
V1.9: Made several swaps for script identity and balance. The Preacher did not work well with the Xaan or Marionette. I also really wanted Pit Hag back on script. So I swapped preacher for Monk and I swapped Lycanthrope for Dreamer. Dreamer can help solve Xaan nights and evil minions in play. The Monk can do similar and adds a reason besides the Goon and Pit Hag demon change to why there might be no deaths. This also keeps the waking balance. I also swapped off Harpy for Pit Hag. There are now two potentially loud minions with Wraith and Pit Hag, allowing Lil Monsta to shine. This also means that evil turning a goon may have a heavy cost.
ðµI wear my Sunglasses at Night...ðµ
Play Notes: Optional Wraith Rule in effect (Kills a player who is mad about Wraith). Cannibal eats status of the drunk VI. Always wake Wraith before other evils so they have agency to close their eyes if waking a goon. An evil player who becomes a goon cannot change to good. Do not wake the Wraith with the Marionette, unless they request it.
This script plays with Wraith by having a few ways to become evil. There's a Snake Charmer on script and a goon. There's also a Marionette who might become a demon.
Chambermaid is featured here as a pseudo demon finder. The only evil players that do not wake for their power are the Xaan and Mario (potentially). The three Demons were selected to show the different ways this script shows it's strengths. The Lil Monsta allows more minions worlds to exist. The Imp allows for an escape hatch for evils, sucking away from suspicion. The Vigor keeps things very spicy, when it comes to outsider count and trusting your dead neighbors. The Mayor win chance feels very scary when one of your suspicious neighbors props up dead.
The outsiders all bring different issues. The Goon offers a quiet outsider who may shift between teams while incurring droison on town. The Butler is a great bluff as a good reason that someone doesn't vote, or possibly they pick the wrong person and aren't able to vote how they want. They can even help town by selecting the goon. The Barber gives evil some very interesting play room and the Klutz can be the answer to a struggling evil team.
The Townsfolk are really versatile with some really powerful mechanical abilities and information that will need to be overlaid. An oracle can help solve if a Cannibal has good information. A Nightwatchman working can really blow up Xaan worlds. The Savant information can be key to signaling if that poor Mayor was turned into a Marionette by the Pit Hag. The Pixie can either confirm their ping or try to get another bite of the apple.
Snake Charmer, VI, Pixie and Goon are all great places to bluff for minions in a Lil Monsta game.
Xaan night possibilities should be solvable and over time, the outsider count may become very apparent. The Demon has no safety nets (Scarlet Woman) so if the good team thinks they found the Demon, they need to pounce or be victim to the Baby moving, Starpass, Barber swap or a Pit Hag demon change.
This script has gone through a lot of identity shifts but is currently sitting in a good spot.
Misinfo comes from Vigor, Poisoner, Xaan, Marionette and the goon. Inherent misinformation from the Village Idiots and the Cannibal eating an evil player.
Characters
Total 32
Townsfolk
13
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
1
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
1
Bootlegger
This script has homebrew characters or rules.