Shirov's Bishop Sacrifice
Full Script
4
Notes
Seat 1 must be the Bishop. If 4 or more players are alive, the Bishop cannot be exiled.
This is a Bishop concept script. The intent is for players to know and embrace that the Bishop Traveller will be in play -- and that the Bishop's presence is going to alter the gameflow.
Bootlegger: Seat 1 must be the Bishop. If 4 or more players are alive, the Bishop cannot be exiled.
The Bishop reads, "Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
If the Bishop is good, the Storyteller must nominate at least 1 evil player each day. Try to mix this into other noms while paying attention to Town's suspicions. The Bishop, in a way, is like a daily Noble.
Characters
Total 28
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
4
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
1
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
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