Extension Cord
Full Script
159
Notes
Added Travelers: Bishop, Bone Collector, Bureaucrat, Butcher, Matron.
So far, Matron and Bone Collector have had a small amount of playtesting and I am, so far, happy with both. The others have yet to be playtested.
Bishop: The idea is that the Storyteller can not only pick out some suspicious players, but characters like Boomdandy and Butler (or really any of the Outsiders) can be interesting choices, and even nominating the Demon can have the fallback of a Scarlet Woman potentially.
Bone Collector: There's lots of interesting abilities that can be interesting if brought into play again, especially since they can still be poisoned by a No Dashii.
Bureaucrat: A Traveler that can fit into just about any script, though an evil Bureaucrat putting extra votes on a Boomdandy could be particularly interesting.
Butcher: Another Traveler that can fit fairly well into just about any script (and also another chance to execute a Boomdandy :P ).
Matron: Possibly the most fitting Traveler for this script as it limits the spread of information, but also also can move around the No Dashii poisoning which has the potential for both messing up the good team's info and also being traceable.
Characters
Total 30
Townsfolk
13
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
5
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Traveller
5
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator