Winter in the Gnome Garden

Full Script
Vex
2
Notes
A bitter chill runs down your spine, the first biting breezes of winter air threatening the peace of the Al-Hadikhia's strangling garden. Don your warmest coats and put on a kettle for your feyfolk friends - this garden has plenty of reasons to kill, and plenty more to live. This script is meant to showcase the Gnome, the Al-Hadikhia, and the Tea Lady in a bitter conflict of death and protection, but other killing and protecting roles like the Sailor, Gambler, Fool, Godfather, and Devil's Advocate are here to spice up the party.
Characters
Total 24
Townsfolk
13
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Oracle
Each night*, you learn how many dead players are evil.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Tea Lady
If both your alive neighbors are good, they can't die.
Fool
The 1st time you die, you don't.
Outsider
4
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
1
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.