Discovered but Distant
Full Script
2
Notes
Custom Jinx: Poppy Grower, Fearmonger, Vizier: Vizer learns the Fearmongerâs pick without learning the Fearmonger.
Players will quickly work out what minions are in play and quite often who they are. Roles such as the Vizier and Psychopath do this directly, but Organ Grinder and Fearmonger require a bit more work to find.
The alchemist and amnesiac create chaos as they affect voting in weird ways.
The Vizier can be sneakier if the Investigator procs on them, as only the Investigator knows who they are. Meanwhile, good players may claim to be demons in the case of a Poppy Grower.
Organ Grinder creates chaos with the Vizier and Flowergirl; affecting the way they play together.
Finally, an atheist or suspicious evil player may claim that the storyteller is making the entire game up, alongside and supposed Viziers or protected Organ Grinders.
Characters
Total 22
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Flowergirl
Each night*, you learn if a Demon voted today.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Saint
If you die by execution, your team loses.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
1
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Pukka Night Flowchart
Savant Proposition Generator