Basics in Behaviour
Full Script
3
Notes
Basics in Behaviour is a script designed to be an introduction to the character Legion.
Good has a wide variety of tools at their disposal to try and figure out if it is a Legion game, and who is Legion in that game - such as the Empath or the Undertaker.
However, the Outsiders, Minions, and Demons all serve to cover for Legion in one way or another. The Fang Gu can move the Demon, as can the Scarlet Woman. The No Dashii, Widow, and Sweetheart cause drunkenness and poisoning and can be bluffed or used as cover for Legions. Each Outsider can be devastating to Good in a Legion game, or serve as amazing cover for Legions out of their depth.
These options naturally help smooth players into working with and around the possibility of Legion in-play. As a Storyteller, these tools can also be combined with characters like the Savant - as well as the script's limited options for causing different numbers of deaths - to balance the game. Both sides best be prepared for the unexpected!
Characters
Total 30
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Sweetheart
When you die, 1 player is drunk from now on.
Tinker
You might die at any time.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
3
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Traveller
5
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart