Mad Moo Rousing
Full Script
2
Characters
Total 30
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Farmer
When you die at night, an alive good player becomes a Farmer.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
4
Tinker
You might die at any time.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
3
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
3
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Fabled
2
Djinn
Use the Djinn's special rule. All players know what it is.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator