Gaslight Gatekeep Goblin
Full Script
4
Characters
Total 25
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Farmer
When you die at night, an alive good player becomes a Farmer.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
5
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
3
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka Night Flowchart