Stiff Friends On Stiffer Grounds
Full Script
7
Notes
A script built around the vigormortis for the grimoire's mono-demon script competition
Some useful notes: Undertaker look at the character at the moment of the execution and does not get their info due to character changes(Barber/Pithag/Farmer)
Vigormortis/Character change: The vigor-killed minions are constantly asking the question "Is one of my townsfolk neighbors poisoned?" If this is ever for some reason not true, poison one of their townsfolk neighbors. This can happen in the next few ways: 1) The poison skipped over an outsider but that outsider is now a townsfolk(Common with farmer) 2)The poison was on a player that got swapped into an outsider(Common with pithag or barber)
Vigormortis/Monk: The monk can protect from being poisoned but cannot protect from the token being placed down on a player in the first place
Vigormortis/Evil character change: If a minion is vigorkilled and they get swapped into a different minion they still keep their ability and poison a neighbor. If they stop being a minion the poison goes away and they can never get their ability back.
Update:Replaced juggler for librarian
Characters
Total 28
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer
When you die at night, an alive good player becomes a Farmer.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Saint
If you die by execution, your team loses.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant
If you were funny today, you cannot die by exile.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Pukka Night Flowchart
Savant Proposition Generator