Corrupted Strings
Teensyville
2
Notes
The way to run this: liâl monster is run as if it is in a PG game, but marionette canât take him. Therefore, widow always gets liâl monster.
Fortune Teller and Savant provide powerful ongoing information.
Artist and Slayer provide a strong single use ability that a Philosopher can copy.
Lycanthrope must decide who on the team to kill each day.
Characters
Total 11
Townsfolk
6
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Outsider
2
Mutant
If you are “mad” about being an Outsider, you might be executed.
Saint
If you die by execution, your team loses.
Minion
2
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Pukka Night Flowchart