Etymologically Distinct Fog of War

Full Script
Backup
1
Characters
Total 23
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Soldier
You are safe from the Demon.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
2
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.