Gaslight, Gatekeep, Giggle
Teensyville
49
Notes
Marionette-only teensyville! One player with a blue token is guaranteed to be evil. Good players are encouraged to make Damsel guesses and sincerely follow their information, however accurate it may be.
Sentinel is recommended with 5 players.
Characters
Total 9
Townsfolk
5
Steward
You start knowing 1 good player.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Outsider
2
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
1
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator