The Stormcatcher Favors the Damsel
Teensyville
7
Characters
Total 13
Townsfolk
6
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
3
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
1
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Demon
1
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
2
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator