The Stormcatcher Favors the Damsel

Teensyville
HABBY!
7
Characters
Total 13
Townsfolk
6
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
3
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
1
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Demon
1
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
2
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Bootlegger
This script has homebrew characters or rules.