Dolls of New Albion

Full Script
Julian
2
Notes
Based on the wonderful world of Paul Shapera's steampunk opera.
Characters
Total 31
Townsfolk
13
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Soldier
You are safe from the Demon.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Pacifist
Executed good players might not die.
Outsider
4
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Tinker
You might die at any time.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
4
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Traveller
4
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Deviant
If you were funny today, you cannot die by exile.
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Fabled
2
Djinn
Use the Djinn's special rule. All players know what it is.
Spirit of Ivory
There can't be more than 1 extra evil player.