Sham Shab Shag

Full Script
SilentInAWay
4
Notes
This script offers opportunities to work with the "calculus of death" (the reasons why deaths occur—or do not occur—in the night) from Bad Moon Rising without the stress of having to figure out which demon is in play (or suffer through long games of double-taps and players surviving execution). Playable using any Grimoire, this script is designed to appeal to players of all experience levels. Although over half of the characters come from Bad Moon Rising, the characters imported from Trouble Brewing and Sects & Violets can be used to create an experience unique to this script. The script's name refers to the featured demon (the Shabaloth), the Lunatic (aka the "Sham Shab") and coitus (shagging). So, in other words, Sham Shab Shag means Fucking with the Lunatic. For any given game, one might ask: “Who's shagging who?” – Is the Shab shagging the sham? Is the Storyteller shagging the Shab with thoughts of being shammed? Or perhaps the minions are sham-shagging their own Shab?
Characters
Total 28
Townsfolk
13
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
5
Tinker
You might die at any time.
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
1
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Traveller
4
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Butcher
Each day, after the 1st execution, you may nominate again.