Boiled Snake
Full Script
1
Notes
Poisoned Snake 1.4
This script is based around some interesting interactions if found in game so far. Opinions are greatly appreciated.
So there are some central characters in this pack. - Poppy Grower - Pit-Hag - Philosopher
Most obvious play for philo is to get Poppy Grower in game at N1. At the beginning of the game, we have a high probability that the PG is in play.
Red team is ready for that. All minions is perfectly playble as solo.
For Pit-Hag this script is like palyground, BUT if PG in game that means Pit-Hag can create Damsel from his Demon. So PH has some quite complicated risk/reward situation. The Assasins mission is to find and kill PG. Mastermind creates additional win condition for the team which will not know each other I think is it fair. The role of Mezepheles is to act as a scout. He may propose contract to become evil and that way he can find evils. He also can do sneaky plays and this will work fine too. Think about it.
Another interesting interaction is Lunatic and PG. Which can give great opportunity for the Demon to make Lunatic belive in his actions till the late game.
The amount of poison in this pack makes PG is even stronger. If PG dies poisoned Evil will not learn anything about each other.
Characters
Total 25
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Fool
The 1st time you die, you don't.
Outsider
4
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
4
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator