In the Eye of the Hurricane

Full Script
Bambi and FMJason
3
Characters
Total 27
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
5
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
2
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
2
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Loric
1
Gardener
The Storyteller assigns all players' characters.