Make Me Love Leviathan

Full Script
Autonomous Ace
2
Characters
Total 25
Townsfolk
15
Knight
You start knowing 2 players that are not the Demon.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Farmer
When you die at night, an alive good player becomes a Farmer.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
1
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.