Banana!

Full Script
Autonomous Ace
4
Notes
As those of you with an eye for pop-culture may be able to infer from the title, this script is all about MINIONS! Fortunately, these minions are NOT Illumination Studio's cursed piss nuggets. And what's this? An Ace script that has weird amounts of certain character types? And has more total characters than is legal? Well, what a surprise! (This is sarcasm. I tend to go overboard when designing scripts). In my defence, you shouldn't go below 17 total good characters on a script or evil starts to run out of claim space, and six minions are necessary. Well, with the semi-recent change for the Plague Doctor, removing the term "not-in-play" from its ability, technically only five minions are needed - three for a group of 13 or more players, plus one for a Lord of Typhon or Lil' Monsta game, plus one for the Alchemist. Buuuuut... what Storyteller really wants to get a stinky, pre-used minion ability when the Plague Doctor dies, when you can get a shiny new one! Mmm, don't you just love that new ability smell? ... I feel like that got a little weird. Anyway, enjoy this weird-ass minion-focused script! Update 1.1.0 - I switched the Devil's Advocate for the Boffin, which I personally think is a much more fun minion. Warning: this does make it harder for evil to hide next to a Tea Lady or bluff as a Fool, but it gives the Demon a potentially huge power boost.
Characters
Total 26
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Town Crier
Each night*, you learn if a Minion nominated today.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tea Lady
If both your alive neighbors are good, they can't die.
Fool
The 1st time you die, you don't.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
When you die, 1 player is drunk from now on.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Minion
6
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]