In the Shadow of the Colossus
Full Script
4
Notes
When you play in a Leviathan game it's clear you need a script that thinks about some of the ways you play/storytell certain roles and general power level of those roles differently.
The biggest consideration is that good have less to fear in being open about who they are and will get a lot more info than a normal game due to the lack of deaths in the night.
With the Leviathan being mechanically confirmed by the daily announcement any minion that kills actually helps the good team instead of the evil team. That leaves a few minions that are viable in this setup.
As a result ongoing information roles that offer information about roles or alignment are extremely powerful as they can not be killed off. This design looks more at complicated ongoing information roles and leans harder into the once-per-game roles. The Amnesiac should and can be given a hard to guess powerful information gathering role because it is balanced by them having to figure out their ability while also very likely getting to ask 5 questions about it.
One of my favorite parts about this is the Virgin, often a role considered too strong to add to a lot of custom scripts, is still very powerful but ultimately uses up the one "good life" of the Leviathan. Another is that on this script with a solo-demon the Juggler can use their ability in a more focused fashion to see if they can get a demon ping but has to be careful they are not poisoned or made mad if they are too public.
Characters
Total 25
Townsfolk
14
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
5
Snitch
Each Minion gets 3 bluffs.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
1
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Pukka Night Flowchart