The Cultural Event of Blaseball
Full Script
3
Characters
Total 33
Townsfolk
13
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Town Crier
Each night*, you learn if a Minion nominated today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fool
The 1st time you die, you don't.
Pacifist
Executed good players might not die.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Tinker
You might die at any time.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
5
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Fabled
2
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
1
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Pukka Night Flowchart
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