Meet Your Maker
Full Script
2
Notes
The starting point for this script was the demons, Kazali and Lord of Typhon, for two main reasons: first, they both have minions with built-in bluffs, and second, I'm really interested in the dynamic of evil specifically being either entirely bunched up, or wherever the demon wants them to. I also pushed myself to make a more SnV-like script here, since I have a habit of making very BMR-like scripts generally.
Credit to Bees for the script name, and also to Bees and Narninian for their early input on the script design.
Characters
Total 30
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Town Crier
Each night*, you learn if a Minion nominated today.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
5
Sweetheart
When you die, 1 player is drunk from now on.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
2
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Traveller
5
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Pukka Night Flowchart
Savant Proposition Generator