Oops! All Religions

Full Script
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2
Characters
Total 32
Townsfolk
13
Pacifist
Executed good players might not die.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
4
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Saint
If you die by execution, your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
3
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
5
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
1
Gardener
The Storyteller assigns all players' characters.