Time Is Ticking
Full Script
3
Characters
Total 30
Townsfolk
13
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Each night*, you learn which character died by execution today.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
4
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
4
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Traveller
5
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Savant Proposition Generator