Pomme ð¥ Duchesse
Full Script
4
Notes
Pomme ð¥ Duchesse is a script that me and FMJason wrote together to bring the Duchess into the spotlight.
The Duchess can be a good source of information for good, but it can also be a good way for evil to disrupt information and to start planting seeds of distrust. Characters with some confirmation of alignment like Steward, Noble, and Pixie interact well with the Duchess, but there are opportunities for evil to counteract the information. The Summoner also can help fight against the confirmations and Duchess info by bringing a new evil into the mix.
We hope that this script is balanced, fun to play, and can help the Duchess shine.
Characters
Total 26
Townsfolk
13
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Town Crier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Farmer
When you die at night, an alive good player becomes a Farmer.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Sweetheart
When you die, 1 player is drunk from now on.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
4
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled
1
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Pukka Night Flowchart
Savant Proposition Generator