Turbulence Boiling
Full Script
42
Notes
The idea behind this script was to take Trouble Brewing and replace all the characters with different but similar characters. Here's the breakdown:
TOWNSFOLK
Washerwoman > Steward
Librarian > Juggler
Investigator > Bounty Hunter
Chef > Clockmaker
Empath > Cult Leader
Fortune Teller > Balloonist
Undertaker > Cannibal
Monk > Innkeeper
Ravenkeeper > Sage
Virgin > Night Watchman
Slayer > Exorcist
Soldier > Sailor
Mayor > Fool
OUTSIDERS
Butler > Ogre
Drunk > Puzzlemaster
Recluse > Politician
Saint > Klutz
MINIONS
Poisoner > Cerenovus
Spy > Widow
Scarlet Woman > Devil's Advocate
Baron > Godfather
DEMON
Imp > Fang Gu
Characters
Total 22
Townsfolk
13
Steward
You start knowing 1 good player.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Exorcist1 75 2-75
매일 밤*, 어제와 다른 참가자를 1명 선택합니다. 악마를 선택한 경우, 악마는 오늘 밤 깨어나지 않으며 당신이 누구인지 알게 됩니다.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Outsider
4
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Devilsadvocate1 75 3-75
매일 밤, 어제와 다른 살아있는 플레이어를 1명 선택합니다. 해당 플레이어는 내일 처형되더라도 죽지 않습니다.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
1
Fanggu1 75 3-75
매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Pukka Night Flowchart
Savant Proposition Generator