None Left to Trust
Full Script
2
Characters
Total 31
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Saint
If you die by execution, your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
4
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
5
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Loric
1
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Savant Proposition Generator