Axiom of Choice

Full Script
themeeman
2
Characters
Total 30
Townsfolk
14
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Oracle
Each night*, you learn how many dead players are evil.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
When you die at night, an alive good player becomes a Farmer.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
5
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Sweetheart
When you die, 1 player is drunk from now on.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
5
Baron
There are extra Outsiders in play. [+2 Outsiders]
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
5
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Butcher
Each day, after the 1st execution, you may nominate again.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.