Lunatic's Asylum

Full Script
ElectricMayhem
4
Characters
Total 32
Townsfolk
14
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
5
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
2
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Traveller
6
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.